The Gourmet iOS Developer's Cookbook: Even More Recipes for Better iOS App Development (Developer's Library), by Erica Sadun
The Gourmet IOS Developer's Cookbook: Even More Recipes For Better IOS App Development (Developer's Library), By Erica Sadun. Change your habit to hang or lose the time to only chat with your close friends. It is done by your everyday, do not you feel bored? Now, we will certainly show you the new habit that, really it's a very old habit to do that can make your life more qualified. When really feeling bored of consistently chatting with your good friends all downtime, you could discover guide qualify The Gourmet IOS Developer's Cookbook: Even More Recipes For Better IOS App Development (Developer's Library), By Erica Sadun and then review it.
The Gourmet iOS Developer's Cookbook: Even More Recipes for Better iOS App Development (Developer's Library), by Erica Sadun
Ebook PDF Online The Gourmet iOS Developer's Cookbook: Even More Recipes for Better iOS App Development (Developer's Library), by Erica Sadun
The Gourmet iOS Developer’s Cookbook offers a fresh banquet of delicious cutting-edge iOS programming recipes for projects both big and small. Renowned iOS programming expert Erica Sadun brings together reliable, proven code for creating today’s richest, most robust apps. Sadun presents innovative ways to make the most of AVFoundation, Text Kit, animation, adaptive interface programming, and much more. As in all of her iOS best-sellers, this pragmatic guide translates modern best practices into working code, distilling key concepts into recipes you can understand and build on. This is more than just cut-and-paste; using examples, Sadun offers a deep dive into the “how” and “why” of advanced iOS development. The code reflects iOS’s latest capabilities, and every chapter groups related tasks together, so you can jump straight to your solution. Coverage includes
- Providing advanced speech generation and barcode recognition features through AVFoundation
- Automatically updating app text presentation based on user preferences and expectations
- Extending rich, flexible text throughout your apps with UIKit and Text Kit
- Seamlessly migrating text designs between iOS screens and other destinations
- Generating attributed text strings from HTML sources
- Integrating real-world physics for exciting animations and interactions
- Creating better interfaces with dynamic animators--and overcoming their pitfalls
- Achieving greater visual impact with improved user alerts and popovers
- Implementing clever and compelling effects with non-rectangular views
- Building adaptive apps that gracefully respond to any iOS display, orientation, or screen
- Streamlining development with expert methods, functions, and techniques
- Exploring the core concepts you’ll need to migrate successfully to Swift
- Amazon Sales Rank: #1182338 in Books
- Published on: 2015-05-15
- Original language: English
- Number of items: 1
- Dimensions: 8.90" h x .80" w x 6.90" l, 1.22 pounds
- Binding: Paperback
- 304 pages
About the Author
Erica Sadun is the bestselling author, coauthor, and contributor to several dozen books on programming, digital video and photography, and web design, including the widely popular The Core iOS 6 Developer's Cookbook, Fourth Edition. She has blogged at TUAW.com, O'Reilly's Mac Devcenter, Lifehacker, and Ars Technica. In addition to being the author of dozens of iOS-native applications, Erica holds a Ph.D. in computer science from Georgia Tech's Graphics, Visualization and Usability Center. A geek, a programmer, and an author, she's never met a gadget she didn't love. When not writing, she and her geek husband parent three geeks-in-training, who regard their parents with restrained bemusement when they're not busy rewiring the house or plotting global domination.
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Most helpful customer reviews
3 of 4 people found the following review helpful. An informative guide to advanced iOS programming By Just me Being an iOS developer, I bought this book to get a deeper understanding of advanced iOS programming skills. I have been able to learn the ropes and create functional iOS apps, using Erica Sadun’s other books and the web. While the web is a wonderful place to absorb things, with a myriad of sources, code, advice, etc to help you get started, it simply is not organized well enough for exposure to unknown topics. You would have to know what to search for first. The Gourmet iOS Developer’s Cookbook is perfect for that, a great reference source, with excellent organization for quickly reviewing and learning a particular intricacy of iOS. This guidebook or cookbook will get you started on a particular topic which can then be further explored using the documentation available on the web.While clearly written, it is not meant for beginning coders, as you should have some programming experience before tackling the topics. But it is perfect for looking up specific topics and problem solutions related to your projects. Each chapter is dedicated to a single iOS feature, with lots of code examples, clear explanations, and exercises. The chapters give you more than enough information to offer a good understanding of the concepts, and will give you the terms to do effective web searches, should you wish to dig deeper. Working on projects with unfamiliar ground, you will most likely do that.Organization is in chapters, each covering one topic. It begins with Media, follows with Dynamic Typography, and then with Text Kit. Continuing with Attributed Strings and Document Containers, it is followed by Animation, and Dynamic Animators. Chapter 7 is Presentations, and follows with Shape Magic. Adaptive Deployment is a welcome chapter, as is Development Helpers. All chapters are well fleshed out, with multiple pages covering each topic in detail.Advanced iOS programmers may find themselves already comfortable with the subjects, having touched upon them in their professional work. But for intermediate coders, this reference book, with its detailed recipes and examples for getting the job done, makes a great addition to a coding library. You will find it to be an indispensable tool.Included at the end, is A Taste of Swift. While not meant to be a comprehensive guide to Swift, it does offer the reader quite a bit of practical info regarding Apple’s new language, how to implement it, and how to use it with Objective C.If I had to nitpick, there are some things that could be better. As much as I like Erica Sadun, her writing can be a bit dry, to be expected with reference manuals. And everything is done in grayscale, making it a bit hard on the eyes. It is not the sort of book you read for pleasure. The information is quite condensed and assumes you already have a decent grasp of iOS coding and best practices. It can be a bit difficult to read, as the text lacks the warmth and humor of other books. For an intermediate coder, it’s best to tackle and absorb each chapter, work with the code, and perhaps branch out to other sources to solidify that information.The Gourmet iOS Developer’s Cookbook blends well the practical and theoretical, with lots of examples and recipes, to give the reader a strong feel for the advanced subject matter. I highly recommend this text, and like other good reference manuals, will pull it off the shelf regularly, to solve problems and add new features to future iOS projects.
2 of 3 people found the following review helpful. Very useful book on advanced iOS programming, provides a wealth of knowledge on some high end topics By JP Let me start by confessing th I have received this book for free in return to provide honest reviews. Below is my detailed review of the book outlining its strengths and gaps.I will start by emphasizing that this book is not for somebody who has just got their feet into iOS programming, rather for developers already possessing iOS programming knowledge and want to learn some advanced topics like Image processing, Bar Code processing, Animation and Text processing.The book is very organized into a separate chapter(in some cases two) to cover each topic. I will split my review per topic to be more pristine.MediaThis the first chapter in the book and has very good explanation about Bar code processing, Speech processing and Audio/Video framework. This chapter starts with basics about each topics and goes into depth with some real world examples which immensely helps us understand with ease. It does a good job about explaining how we can leverage the APIs to develop some powerful applications. In addition lucid explanation of the APIs, the author has done a great job of giving a great introduction(yet resounding) about the subject itself. What I mean by it is, for example, a great deal of effort has been put in to explain what are various types of Bar codes and how they are interpreted and processed in real life. For me such an knowledge imparting via this book has a added a lot of value and also will help in how I approach my app development using the APIs.Typography and TextKitAgain the author has done a commendable job in explaining how typography is handled by iOS and also how to develop applications using the powerful TextKit API. It covers at great length on how to leverage the APIs provided by Apple and develop applications that provide great text presentations and interactions. Other thing that I really like is, how the author outlined various issues that you would run into in certain use cases and also provide the relevant design solutions(or workarounds in some cases), and also things which should not be done & not possible with the framework. I would recommend reading this chapter at length if your app has lot of text presentation or thinking of developing one on the same lines.Animation and Dynamic AnimatorsAnybody who has the knowledge of how animation works or ever dealt with animations programmatically would understand the complexity involved in it. This book has good two chapters dedicated to animations, starting with iOS framework animation basics and covering some complex use cases.Transition animations, Shadow effects, Dealing with animations at runtime are the few topics that I am bringing to the forefront as part of the review on these chapters as they are most often used in rich UI applications. The Dynamic Animators is the chapter which has covered some advanced animation APIs and techniques, that gives a good head start for any aspiring game developer or someone with interest in developing Biological anatomy applications.With that said, I definitely see an improvement in presentation of the content in the later chapter. I had to read some portions of the chapter multiple times to understand what the author is trying to present, would have appreciated if it was more generalized (by eliminating technical jargon) for easier understanding of the reader. Again, this is just my observation in accordance to the way the preceding chapters were presented.If you are a coveted game developer, these two chapters my just help you get your feet with animation in iOS and may want to refer to other books that are primarily on Game development in iOS.PresentationsI would like to appreciate the author for dedicating a chapter for this topic as it primarily deals with the UI interaction elements (other than standard elements like Buttons, Text elements and so on) like Alerts, Popovers and Bubbles and Presentations like Text blur effects and Animating effects to your view. It not only covers the technical aspects but also the best practices and standards on how to use them and also what is apt given the use case. I would definitely recommend reading and having this chapters a reference while designing your Application UI.Shape MagicThis chapter primarily deals with drawing of circles and shapes using UIBezier path Object and also explains how to present shaped buttons and Image presentations. It is a nice addition to the book as you do not have to wonder about how to you present a rounded Image or Button, or do not have to struggle with searches on the internet about how to draw shapes without knowing the basics of the concepts behind them.Adaptive DeploymentAs the name speaks for itself, the chapter's main focus is developing and deploying of applications to several screen sizes and resolutions. It very well details various points and design principles that a developers should keep in mind to avoid lateral problems with the release of the applications. It very well explains about icon sizes for various screen resolutions, Launch images for the applications, create Images from PDFs and how to design and develop split screen apps for different orientations.I would have liked it with more generalalized examples to simplify the understanding, especially topics like Traits and other topics.This chapter is again a very useful addition which would be of immense help in avoiding/reducing your app release problems.Development HelpersThis chapter is in general introduction and orientation towards development/software engineering practices. It covers things like writing your utility functions or project to improve reusability and maintainability, generating test data, simulating real world scenarios in your application, code commenting and other best practice. Another nice addition to give a comprehensiveness and make a quality material.SwiftThere is a small chapter dedicated for orientation towards Apple's new Swift programming language. The author has made an effort to introduce the reader to Swift and also provide some leads to Swift developer resources.ConclusionThe author has nicely organized the book and has put a lot effort to make it as succinct as possible, with an exception to two chapters. The explanation has been nicely supported by the examples, and also screen prints of the output for comparison. I strongly recommend this book if you want to learn and develop in some advanced iOS areas.I definitely recommend this book if you are a coveted advanced iOS developer or yearning to learn advanced programming techniques in iOS. The only reason i have given is because of the two chapters (I mentioned earlier) that needs some improvement in making them more easy to understand by trimming some technical jargon.
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